Top Hunter looks and sounds fine - it's just how the characters walk in mid-air and have difficulty dropping down to land, and even then they won't follow slopes correctly. Ninja Commando returned to the HBC after loading, though I may have just had a bad ROM. Metal Slug X booted me back to the Homebrew Channel after loading Spin Master went to a black screen once I inserted a coin (but still allowed the HBC to be returned to), and Shock Troopers had the graphics appear as incomprehensible tiles and blocks, probably because I was missing a BIOS file or something. I only played the first mission of Metal Slug 2, and it didn't appear to have any irregularities that weren't in the original game, so that's still good! I played Metal Slug, Cyber-Lip, Blue's Journey, Fatal Fury Special, Samurai Shodown II, NAM 1975, Magician Lord and Neo Bomberman, and they all appear to work perfectly! I was expecting the first release to be like Wii64 where it'd just be proof that it could be done, but would need some time to be perfected, but this is some magnificent work.
#SAMURAI SHODOWN 4 PS1 ROM HACK FULL#
Not to mention on a PAL console you need AnyRegion Changer to set the video display to NTSC to make VC games run at the full speed and size, so this already looks like the better option. The VC doesn't have Nunchuk support and 20mb is about the biggest size the injections support I think, plus there's the possibility this will have customizable controls, video settings and dipswitch access once it moves further long.